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Loomoon Games is an independent Italian games publisher, founded in 2025 out of the passion of two tireless gamers: Nicola Di Chiara and Chiara Draghetti. We design, develop and publish board games — the sort we ourselves would play for hours on end, until we’re completely exhausted.
Creators by choice, players by nature.
That’s our motto, and it’s also our approach.
We don’t release a game until it really wins us over at the table: first we play it, and only then do we decide whether it’s worth putting into your hands.
The team
Nicola is responsible for game design and world-building; Chiara handles the administration — bookkeeping, suppliers and all the non-creative aspects of Loomoon. Supporting them is a team of illustrators and collaborators who bring our worlds to life.
Founders
Nicola Di Chiara
Chiara Draghetti
Character design and illustrations
Beatrice “SBRASI” Ravazzini
Alongside gaming, drawing has always been a constant presence in her life. Once it became her profession, it also led her to look at games from a visual perspective, focusing on characters, settings, and details that help define the identity of a world. The work of artists such as Vincent Dutrait remains an important reference for her.
For Sapromete, she worked on the character design, creature design, and all the illustrated elements of the project, helping to build its visual identity. She loves it when images are able to tell something more, even beyond what can be seen at first glance.
If she seems distracted during a game, don’t worry (she already knows what her next move will be): she is probably just getting lost in the details of the illustrations.
Chiara Di Francia
Over the course of her career, she has collaborated with international publishers and studios such as Hachette Livre, Sigil Entertainment Group and Dynamite Entertainment, working as an illustrator and colourist for both the European and US markets.
In recent years, she has also expanded her work into the gaming industry, collaborating with Edizioni Aristea and Officina Meningi as an illustrator, author and cartographer, combining her profession with her passion for games.
Together with Matteo Poropat, she is the co-founder of Two Mad Racoons, an independent label dedicated to creating modules, maps, illustrations and original content for role-playing games.
For Brisquetto, she created the illustrations for all 72 cards in the deck as well as the box artwork, helping shape the game’s visual world and drawing players into its atmosphere.
Visual and graphic identity
Debora Cavazzoni
Over time, her passion for games merged with her love for design, colours, and graphics refined down to the smallest detail. After all, Debora has always judged a book… or rather, a game, by its cover.
For Sapromete, she worked on the logo, visual identity, card layouts, UI, and packaging, shaping the game’s entire visual universe to guide players into the experience and fully immerse them in its atmosphere.
If you see her staring at the box more than the board during a game, don’t panic: she is probably trying to figure out which font they used, how they could have aligned that text better… or simply how she would redesign the entire graphic system from scratch.
Luca Accorsi
Today he turns ideas and projects into something both aesthetic and functional. He designs the game board, takes care of every single element on a card and lays out the rulebooks so they read clearly from the first page to the last.
If you see him turning a card over in his fingers for longer than necessary during a game, he isn’t planning his next move: he’s checking the margins.
Special thanks
David Lipparini
He loves team challenges almost as much as explaining the rules to newcomers. For him, it’s the best way to welcome someone into the vast world of board games.
If there’s a new player at the table, don’t worry: David has already grabbed the box and is about to start with “Right, so here’s how it works…”.
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