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INDEPENDENT BOARD GAME PUBLISHER
Loomoon Games: board games designed to be played until you’re completely worn out
Creators by choice, players by nature. We are an independent Italian games publisher: we design, develop and publish board games that we ourselves would love to play for hours on end.
SAPROMETE®, our first game
A competitive dungeon crawler for 2–4 players set in the distant future, where the optimism of a technologically advanced humanity clashes with the harsh reality of a cold, controlled dystopia. Explore a destructible map, manage your crew of Pioneers and earn the highest Reputation to lead your expedition to victory.
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Two players, one publisher
Loomoon was founded in 2025 out of the passion of Nicola Di Chiara and Chiara Draghetti – a game designer and someone who handles all the management side of things – who decided to turn their endless games into games to be published.
Hot News
The Expedition Continues: come and try SAPROMETE® at the Giochi Ducali!
The first public mission was a strategic success, and the data collected speaks for itself: the SAPROMETE® planetary extraction protocol is up and running, and the Captains who answered the call proved to be extraordinarily efficient.
The Expedition Begins in Bologna: come and try SAPROMETE® at the Festival del Gioco!
The countdown is over. After months of preparation and laboratory simulations, the SAPROMETE® planetary extraction protocol is ready for its first public mission.
Beyond the table, towards the Moon: Welcome to the world of LOOMOON
C’è chi passa la vita a cercare la formula perfetta del successo, e chi, come noi, preferisce cercare la carta vincente ed il lancio di dadi capace di ribaltare il corso di una partita.
Behind the Scenes: Nicola
My name is Nicola, I was born in 1997, and it’s highly likely that any text published by LOOMOON – be it a set of rules, an article on our website, or the effect of a playing card – has passed through my hands.
Behind the Scenes: Chiara
My name is Chiara and I handle all the administrative tasks, the bookkeeping and liaising with suppliers; in short, I manage all the non-creative aspects of LOOMOON.