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Our team

A board game never comes about on its own. Behind SAPROMETE is a small team that brings together the person who conceived it and the person who gave it its visual identity: here they are, one by one.


Founders

Nicola Di Chiara

Game design and writing. He is the game designer at Loomoon Games: he devised the setting and mechanics for SAPROMETE, our competitive dungeon crawler for 2–4 players, and is responsible for most of the text we publish.

Chiara Draghetti

Management and operations. He is responsible for all non-creative aspects of Loomoon Games: accounts, suppliers, production and logistics for SAPROMETE, and organising exhibition stands.

Character design and illustrations

Beatrice “SBRASI” Ravazzini

Having grown up surrounded by games and drawing, she turned her passion for illustration into a career. At SAPROMETE, she was responsible for character design, creature design and all the illustrated elements, bringing the game’s Pioneers and Monsters to life.

Visual and graphic identity

Debora Cavazzoni

A lover of board games and design since she was a girl, she oversaw the logo, visual identity, card layout, UI and packaging for SAPROMETE: she is the one who brings to life the visual world that immerses players in the experience.

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