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Double Mission in Milan: SAPROMETE® and BRISQUETTO® previewed at COMBO Festival!

| Nicola "K0K3R" Di Chiara |
Double Mission in Milan: SAPROMETE® and BRISQUETTO® previewed at COMBO Festival!

After PLAY in Bologna, the Giochi Ducali in Vigevano, our demos in Turin and GiocAosta, the Expedition Group is on the move again. This time, though, we are not travelling alone. In the hold, next to the field Tools of SAPROMETE®, there is a deck of cards guarded by the five Factions of the Pentacle. The time has come to introduce you to BRISQUETTO®.

 

Next Destination: Milan

On 3 and 4 October 2026 we will be at COMBO Festival, Milan’s gathering for contemporary board games and role-playing games, at Morel Milano.

You will find our camp at:

  • Location: Morel Milano, Via Privata Gradisca 18, Milan
  • Dates: Saturday 3 October (10:00-23:00) and Sunday 4 October (10:00-19:00)
  • Booth: F2, Indie Area

 

Before Essen, in Milan

Both of our games are part of the festival’s Previews section, dedicated to the titles publishers will bring to SPIEL Essen 2026. At COMBO you can play them before they reach Germany, at the table with the people who made them.

Curious to try games born under another moon? This is the place.

 

SAPROMETE®: the expedition continues

To those who have already met us: welcome back, Captains. To everyone else: SAPROMETE®, our debut project, is a competitive extraction and resource management dungeon crawler for 2-4 players, with games lasting about 120 minutes, set in the year 8000 AD.

  • Dynamic dismantling: remove tiles from the board to clear a path to the Core and reveal the routes and dangers hidden beneath the surface.
  • A Captain is only as strong as the Expedition Group they lead: recruit the Pioneers best suited to your strategy, craft ever more advanced Tools and promote your Captain.
  • The Planet’s Reaction: face the Dangers and keep increasingly restless Monsters at bay as the game progresses.

 

BRISQUETTO®: the challenge of the Pentacle

The new arrival on this journey is BRISQUETTO®, a tactical trick-taking game for 2 to 4 players and a challenge of pure strategy lasting about 30 minutes per game. It comes to the table with graphic design by Luca Accorsi and illustrations by Chiara Di Francia.

In a universe governed by the forces of destiny, five Factions compete for the balance between the worlds: Faith, Chaos, Balance, Order and the Oracles. Every clash is decided by the Pentacle of Advantage, a circular hierarchy in which each Faction has the power to overwhelm its rivals. This is why a card’s value matters less than the Faction it belongs to: the difference is made by whoever best reads the opponent’s moves.

  • Master the Pentacle: take the highest-value cards from the table and stay one step ahead of your opponents.
  • Rule the five Factions: 72 cards, with each Faction playing its own role in the clash.
  • Enable Special Combinations: Tris and Brisqué can turn a game around, and the Fool can complete any of them.

 

Join us at the table

COMBO is your chance to try both games and share your feedback: designer Nicola Di Chiara will be at the table on both Saturday and Sunday. Every game we play together lets us tell you first-hand about what we will bring to Essen and beyond.

Whether or not you can make it, follow SAPROMETE® on Gamefound: we have already started posting updates and artwork, and following the page keeps you up to date on everything about the game.

Tickets are available at combofestival.it.

 

The Council Would Like to Remind You

Harmony brooks no distractions: Humanity is the only Intelligence Permitted!

Choose your mission: dig towards the Core, challenge the Pentacle, or do both. See you at booth F2, Captains!

Nicola “K0K3R” Di Chiara

Co-founder of LOOMOON and Player 1

Born in 1997 and raised on PlayStation 2, Nicola is a ‘Forever DM’ by vocation and a game designer by choice, firmly believing that a game’s success is measured solely by the fun it generates around the table. From his early inventions in the school playground to the realisation of his dream, he is now the mastermind behind the mechanics, the storytelling and most of the texts published by LOOMOON.



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